Live server values: damage per shot, fire rate, magazine, range and what each core changes. Spin the weapon in 3D and simulate damage over time, with reloads and armor.
Compare weapons
Pick two weapons and see side by side which one wins each stat, with the same attachments and the same vest on the target.
VS
Liberty Alpha wins 7 of 10 stats
Damage11.313.5Better
Head22.527Better
Damage per second79.883Better
Kill time (body)lower is better0.65 sBetter0.67 s
Kill time (head)lower is better0.32 s0.29 sBetter
Fire rate741 rounds/minBetter625 rounds/min
Magazine2530Better
Reloadlower is better1.5 sBetter2 s
Range600 m900 mBetter
Projectile speed800 m/s1,000 m/sBetter
Stability5252
Damage dealt over 6 s of sustained fire
Foxtrot
Liberty Alpha
Show the values as a table
Time (s)
Foxtrot
Liberty Alpha
0 s
11
14
0.05 s
11
14
0.1 s
23
27
0.15 s
23
27
0.2 s
34
41
0.25 s
45
41
0.3 s
45
54
0.35 s
56
54
0.4 s
56
68
0.45 s
68
68
0.5 s
79
81
0.55 s
79
81
0.6 s
90
95
0.65 s
101
95
0.7 s
101
108
0.75 s
113
108
0.8 s
113
122
0.85 s
124
122
0.9 s
135
135
0.95 s
135
135
1 s
146
149
1.05 s
146
149
1.1 s
158
162
1.15 s
169
162
1.2 s
169
176
1.25 s
180
189
1.3 s
191
189
1.35 s
191
203
1.4 s
203
203
1.45 s
203
216
1.5 s
214
216
1.55 s
225
230
1.6 s
225
230
1.65 s
236
243
1.7 s
236
243
1.75 s
248
257
1.8 s
259
257
1.85 s
259
270
1.9 s
270
270
1.95 s
281
284
2 s
281
284
2.05 s
281
297
2.1 s
281
297
2.15 s
281
311
2.2 s
281
311
2.25 s
281
324
2.3 s
281
324
2.35 s
281
338
2.4 s
281
351
2.45 s
281
351
2.5 s
281
365
2.55 s
281
365
2.6 s
281
378
2.65 s
281
378
2.7 s
281
392
2.75 s
281
392
2.8 s
281
405
2.85 s
281
405
2.9 s
281
405
2.95 s
281
405
3 s
281
405
3.05 s
281
405
3.1 s
281
405
3.15 s
281
405
3.2 s
281
405
3.25 s
281
405
3.3 s
281
405
3.35 s
281
405
3.4 s
281
405
3.45 s
281
405
3.5 s
281
405
3.55 s
293
405
3.6 s
293
405
3.65 s
304
405
3.7 s
315
405
3.75 s
315
405
3.8 s
326
405
3.85 s
338
405
3.9 s
338
405
3.95 s
349
405
4 s
349
405
4.05 s
360
405
4.1 s
371
405
4.15 s
371
405
4.2 s
383
405
4.25 s
383
405
4.3 s
394
405
4.35 s
405
405
4.4 s
405
405
4.45 s
416
405
4.5 s
428
405
4.55 s
428
405
4.6 s
439
405
4.65 s
439
405
4.7 s
450
405
4.75 s
461
405
4.8 s
461
405
4.85 s
473
405
4.9 s
473
419
4.95 s
484
419
5 s
495
432
5.05 s
495
432
5.1 s
506
446
5.15 s
518
446
5.2 s
518
459
5.25 s
529
459
5.3 s
529
473
5.35 s
540
473
5.4 s
551
486
5.45 s
551
486
5.5 s
563
500
5.55 s
563
500
5.6 s
563
513
5.65 s
563
527
5.7 s
563
527
5.75 s
563
540
5.8 s
563
540
5.85 s
563
554
5.9 s
563
554
5.95 s
563
567
6 s
563
567
SMG
Foxtrot
Auto SMG. Has good stability and balanced performance. Recommended for new players.
Damage
11.3
Fire rate
741rounds/min
Damage per second
79.8
Magazine
25
Reload
1.5 s
Range
600 m
Projectile speed
800m/s
Stability
52
Attachments
Time to kill0.6 sDamage · 9 shots0.3 sHead · 5 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
11
23
0.1 s
11
23
0.1 s
23
45
0.2 s
23
45
0.2 s
34
68
0.2 s
34
68
0.2 s
45
90
0.3 s
45
90
0.3 s
56
113
0.4 s
56
113
0.4 s
68
135
0.5 s
68
135
0.5 s
79
158
0.6 s
79
158
0.6 s
90
180
0.6 s
90
180
0.6 s
101
203
0.7 s
101
203
0.7 s
113
225
0.8 s
113
225
0.8 s
124
248
0.9 s
124
248
0.9 s
135
270
1 s
135
270
1 s
146
293
1.1 s
146
293
1.1 s
158
315
1.1 s
158
315
1.1 s
169
338
1.2 s
169
338
1.2 s
180
360
1.3 s
180
360
1.3 s
191
383
1.4 s
191
383
1.4 s
203
405
1.5 s
203
405
1.5 s
214
428
1.5 s
214
428
1.5 s
225
450
1.6 s
225
450
1.6 s
236
473
1.7 s
236
473
1.7 s
248
495
1.8 s
248
495
1.8 s
259
518
1.9 s
259
518
1.9 s
270
540
1.9 s
270
540
1.9 s
281
563
3.5 s
281
563
3.5 s
293
585
3.6 s
293
585
3.6 s
304
608
3.7 s
304
608
3.7 s
315
630
3.8 s
315
630
3.8 s
326
653
3.8 s
326
653
3.8 s
338
675
3.9 s
338
675
3.9 s
349
698
4 s
349
698
4 s
360
720
4.1 s
360
720
4.1 s
371
743
4.2 s
371
743
4.2 s
383
765
4.3 s
383
765
4.3 s
394
788
4.3 s
394
788
4.3 s
405
810
4.4 s
405
810
4.4 s
416
833
4.5 s
416
833
4.5 s
428
855
4.6 s
428
855
4.6 s
439
878
4.7 s
439
878
4.7 s
450
900
4.7 s
450
900
4.7 s
461
923
4.8 s
461
923
4.8 s
473
945
4.9 s
473
945
4.9 s
484
968
5 s
484
968
5 s
495
990
5.1 s
495
990
5.1 s
506
1013
5.1 s
506
1013
5.1 s
518
1035
5.2 s
518
1035
5.2 s
529
1058
5.3 s
529
1058
5.3 s
540
1080
5.4 s
540
1080
5.4 s
551
1103
5.5 s
551
1103
5.5 s
563
1125
6 s
563
1125
Core effect · SMG Core R
Increases damage to vehicles and quantum materials.
Damage to vehicles and buildings +25%
Skins 27
StandardDefault
SMG
Omega
Auto SMG. Has an extremely rapid rate of fire but cannot equip scopes. Recommended for new players.
Damage
10.5
Fire rate
909rounds/min
Damage per second
83.3
Magazine
25
Reload
1.5 s
Range
600 m
Projectile speed
800m/s
Stability
25
Attachments
Time to kill0.6 sDamage · 10 shots0.3 sHead · 5 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
11
21
0.1 s
11
21
0.1 s
21
42
0.1 s
21
42
0.1 s
32
63
0.2 s
32
63
0.2 s
42
84
0.3 s
42
84
0.3 s
53
105
0.3 s
53
105
0.3 s
63
126
0.4 s
63
126
0.4 s
74
147
0.5 s
74
147
0.5 s
84
168
0.5 s
84
168
0.5 s
95
189
0.6 s
95
189
0.6 s
105
210
0.7 s
105
210
0.7 s
116
231
0.7 s
116
231
0.7 s
126
252
0.8 s
126
252
0.8 s
137
273
0.9 s
137
273
0.9 s
147
294
0.9 s
147
294
0.9 s
158
315
1 s
158
315
1 s
168
336
1.1 s
168
336
1.1 s
179
357
1.1 s
179
357
1.1 s
189
378
1.2 s
189
378
1.2 s
200
399
1.3 s
200
399
1.3 s
210
420
1.3 s
210
420
1.3 s
221
441
1.4 s
221
441
1.4 s
231
462
1.5 s
231
462
1.5 s
242
483
1.5 s
242
483
1.5 s
252
504
1.6 s
252
504
1.6 s
263
525
3.2 s
263
525
3.2 s
273
546
3.2 s
273
546
3.2 s
284
567
3.3 s
284
567
3.3 s
294
588
3.3 s
294
588
3.3 s
305
609
3.4 s
305
609
3.4 s
315
630
3.5 s
315
630
3.5 s
326
651
3.5 s
326
651
3.5 s
336
672
3.6 s
336
672
3.6 s
347
693
3.7 s
347
693
3.7 s
357
714
3.7 s
357
714
3.7 s
368
735
3.8 s
368
735
3.8 s
378
756
3.9 s
378
756
3.9 s
389
777
3.9 s
389
777
3.9 s
399
798
4 s
399
798
4 s
410
819
4.1 s
410
819
4.1 s
420
840
4.1 s
420
840
4.1 s
431
861
4.2 s
431
861
4.2 s
441
882
4.3 s
441
882
4.3 s
452
903
4.3 s
452
903
4.3 s
462
924
4.4 s
462
924
4.4 s
473
945
4.5 s
473
945
4.5 s
483
966
4.5 s
483
966
4.5 s
494
987
4.6 s
494
987
4.6 s
504
1008
4.7 s
504
1008
4.7 s
515
1029
4.7 s
515
1029
4.7 s
525
1050
6 s
525
1050
Core effect · SMG Core R
Increases damage and stability.
Damage +15%
Skins 24
StandardDefault
SMG
Sentinel
Auto SMG. Has a rapid rate of fire and deals high damage but has a small mag. Requires some practice to use.
Damage
13.5
Fire rate
909rounds/min
Damage per second
90.4
Magazine
18
Reload
1.5 s
Range
600 m
Projectile speed
800m/s
Stability
46
Attachments
Time to kill0.5 sDamage · 8 shots0.2 sHead · 4 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
14
27
0.1 s
14
27
0.1 s
27
54
0.1 s
27
54
0.1 s
41
81
0.2 s
41
81
0.2 s
54
108
0.3 s
54
108
0.3 s
68
135
0.3 s
68
135
0.3 s
81
162
0.4 s
81
162
0.4 s
95
189
0.5 s
95
189
0.5 s
108
216
0.5 s
108
216
0.5 s
122
243
0.6 s
122
243
0.6 s
135
270
0.7 s
135
270
0.7 s
149
297
0.7 s
149
297
0.7 s
162
324
0.8 s
162
324
0.8 s
176
351
0.9 s
176
351
0.9 s
189
378
0.9 s
189
378
0.9 s
203
405
1 s
203
405
1 s
216
432
1.1 s
216
432
1.1 s
230
459
1.1 s
230
459
1.1 s
243
486
2.7 s
243
486
2.7 s
257
513
2.8 s
257
513
2.8 s
270
540
2.8 s
270
540
2.8 s
284
567
2.9 s
284
567
2.9 s
297
594
3 s
297
594
3 s
311
621
3 s
311
621
3 s
324
648
3.1 s
324
648
3.1 s
338
675
3.1 s
338
675
3.1 s
351
702
3.2 s
351
702
3.2 s
365
729
3.3 s
365
729
3.3 s
378
756
3.3 s
378
756
3.3 s
392
783
3.4 s
392
783
3.4 s
405
810
3.5 s
405
810
3.5 s
419
837
3.5 s
419
837
3.5 s
432
864
3.6 s
432
864
3.6 s
446
891
3.7 s
446
891
3.7 s
459
918
3.7 s
459
918
3.7 s
473
945
3.8 s
473
945
3.8 s
486
972
5.4 s
486
972
5.4 s
500
999
5.4 s
500
999
5.4 s
513
1026
5.5 s
513
1026
5.5 s
527
1053
5.6 s
527
1053
5.6 s
540
1080
5.6 s
540
1080
5.6 s
554
1107
5.7 s
554
1107
5.7 s
567
1134
5.8 s
567
1134
5.8 s
581
1161
5.8 s
581
1161
5.8 s
594
1188
5.9 s
594
1188
5.9 s
608
1215
6 s
608
1215
6 s
621
1242
6 s
621
1242
Core effect · SMG Core
Greatly shortens reload and aim down scope time.
Reload: 1.5 s → 0.9 s
Skins 27
StandardDefault
SMG
Alpha
Auto SMG. Has a rapid rate of fire but deals low damage and cannot be equipped with a scope. Requires practice.
Damage
13.5
Fire rate
741rounds/min
Damage per second
95.7
Magazine
25
Reload
1.5 s
Range
600 m
Projectile speed
800m/s
Stability
52
Attachments
Time to kill0.6 sDamage · 8 shots0.2 sHead · 4 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
14
27
0.1 s
14
27
0.1 s
27
54
0.2 s
27
54
0.2 s
41
81
0.2 s
41
81
0.2 s
54
108
0.3 s
54
108
0.3 s
68
135
0.4 s
68
135
0.4 s
81
162
0.5 s
81
162
0.5 s
95
189
0.6 s
95
189
0.6 s
108
216
0.6 s
108
216
0.6 s
122
243
0.7 s
122
243
0.7 s
135
270
0.8 s
135
270
0.8 s
149
297
0.9 s
149
297
0.9 s
162
324
1 s
162
324
1 s
176
351
1.1 s
176
351
1.1 s
189
378
1.1 s
189
378
1.1 s
203
405
1.2 s
203
405
1.2 s
216
432
1.3 s
216
432
1.3 s
230
459
1.4 s
230
459
1.4 s
243
486
1.5 s
243
486
1.5 s
257
513
1.5 s
257
513
1.5 s
270
540
1.6 s
270
540
1.6 s
284
567
1.7 s
284
567
1.7 s
297
594
1.8 s
297
594
1.8 s
311
621
1.9 s
311
621
1.9 s
324
648
1.9 s
324
648
1.9 s
338
675
3.5 s
338
675
3.5 s
351
702
3.6 s
351
702
3.6 s
365
729
3.7 s
365
729
3.7 s
378
756
3.8 s
378
756
3.8 s
392
783
3.8 s
392
783
3.8 s
405
810
3.9 s
405
810
3.9 s
419
837
4 s
419
837
4 s
432
864
4.1 s
432
864
4.1 s
446
891
4.2 s
446
891
4.2 s
459
918
4.3 s
459
918
4.3 s
473
945
4.3 s
473
945
4.3 s
486
972
4.4 s
486
972
4.4 s
500
999
4.5 s
500
999
4.5 s
513
1026
4.6 s
513
1026
4.6 s
527
1053
4.7 s
527
1053
4.7 s
540
1080
4.7 s
540
1080
4.7 s
554
1107
4.8 s
554
1107
4.8 s
567
1134
4.9 s
567
1134
4.9 s
581
1161
5 s
581
1161
5 s
594
1188
5.1 s
594
1188
5.1 s
608
1215
5.1 s
608
1215
5.1 s
621
1242
5.2 s
621
1242
5.2 s
635
1269
5.3 s
635
1269
5.3 s
648
1296
5.4 s
648
1296
5.4 s
662
1323
5.5 s
662
1323
5.5 s
675
1350
6 s
675
1350
Core effect · SMG Core
Reloads automatically after killing an enemy.
Skins 6
StandardDefault
SMG
Hummingbird
Auto SMG. Has a rapid rate of fire and deals high damage but has a small mag. Requires some practice to use.
Damage
152×7.5
Fire rate
909rounds/min
Damage per second
144.9
Magazine
40
Reload
1.5 s
Range
600 m
Projectile speed
800m/s
Stability
0
Attachments
Time to kill0.4 sDamage · 7 shots0.3 sHead · 5 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
15
23
0.1 s
15
23
0.1 s
30
45
0.1 s
30
45
0.1 s
45
68
0.2 s
45
68
0.2 s
60
90
0.3 s
60
90
0.3 s
75
113
0.3 s
75
113
0.3 s
90
135
0.4 s
90
135
0.4 s
105
158
0.5 s
105
158
0.5 s
120
180
0.5 s
120
180
0.5 s
135
203
0.6 s
135
203
0.6 s
150
225
0.7 s
150
225
0.7 s
165
248
0.7 s
165
248
0.7 s
180
270
0.8 s
180
270
0.8 s
195
293
0.9 s
195
293
0.9 s
210
315
0.9 s
210
315
0.9 s
225
338
1 s
225
338
1 s
240
360
1.1 s
240
360
1.1 s
255
383
1.1 s
255
383
1.1 s
270
405
1.2 s
270
405
1.2 s
285
428
1.3 s
285
428
1.3 s
300
450
1.3 s
300
450
1.3 s
315
473
1.4 s
315
473
1.4 s
330
495
1.5 s
330
495
1.5 s
345
518
1.5 s
345
518
1.5 s
360
540
1.6 s
360
540
1.6 s
375
563
1.7 s
375
563
1.7 s
390
585
1.7 s
390
585
1.7 s
405
608
1.8 s
405
608
1.8 s
420
630
1.8 s
420
630
1.8 s
435
653
1.9 s
435
653
1.9 s
450
675
2 s
450
675
2 s
465
698
2 s
465
698
2 s
480
720
2.1 s
480
720
2.1 s
495
743
2.2 s
495
743
2.2 s
510
765
2.2 s
510
765
2.2 s
525
788
2.3 s
525
788
2.3 s
540
810
2.4 s
540
810
2.4 s
555
833
2.4 s
555
833
2.4 s
570
855
2.5 s
570
855
2.5 s
585
878
2.6 s
585
878
2.6 s
600
900
4.1 s
600
900
4.1 s
615
923
4.2 s
615
923
4.2 s
630
945
4.3 s
630
945
4.3 s
645
968
4.3 s
645
968
4.3 s
660
990
4.4 s
660
990
4.4 s
675
1013
4.5 s
675
1013
4.5 s
690
1035
4.5 s
690
1035
4.5 s
705
1058
4.6 s
705
1058
4.6 s
720
1080
4.7 s
720
1080
4.7 s
735
1103
4.7 s
735
1103
4.7 s
750
1125
4.8 s
750
1125
4.8 s
765
1148
4.9 s
765
1148
4.9 s
780
1170
4.9 s
780
1170
4.9 s
795
1193
5 s
795
1193
5 s
810
1215
5.1 s
810
1215
5.1 s
825
1238
5.1 s
825
1238
5.1 s
840
1260
5.2 s
840
1260
5.2 s
855
1283
5.3 s
855
1283
5.3 s
870
1305
5.3 s
870
1305
5.3 s
885
1328
5.4 s
885
1328
5.4 s
900
1350
5.5 s
900
1350
5.5 s
915
1373
5.5 s
915
1373
5.5 s
930
1395
5.6 s
930
1395
5.6 s
945
1418
5.7 s
945
1418
5.7 s
960
1440
5.7 s
960
1440
5.7 s
975
1463
5.8 s
975
1463
5.8 s
990
1485
5.9 s
990
1485
5.9 s
1005
1508
5.9 s
1005
1508
5.9 s
1020
1530
6 s
1020
1530
6 s
1035
1553
6 s
1035
1553
Core effect · SMG Core
Decreases bullet spray.
Skins 9
StandardDefault
Rifle
Liberty Alpha
Auto Rifle. Has balanced performance. Recommended for new players.
Damage
13.5
Fire rate
625rounds/min
Damage per second
83
Magazine
30
Reload
2 s
Range
900 m
Projectile speed
1,000m/s
Stability
52
Attachments
Time to kill0.7 sDamage · 8 shots0.3 sHead · 4 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
14
27
0.1 s
14
27
0.1 s
27
54
0.2 s
27
54
0.2 s
41
81
0.3 s
41
81
0.3 s
54
108
0.4 s
54
108
0.4 s
68
135
0.5 s
68
135
0.5 s
81
162
0.6 s
81
162
0.6 s
95
189
0.7 s
95
189
0.7 s
108
216
0.8 s
108
216
0.8 s
122
243
0.9 s
122
243
0.9 s
135
270
1 s
135
270
1 s
149
297
1.1 s
149
297
1.1 s
162
324
1.2 s
162
324
1.2 s
176
351
1.2 s
176
351
1.2 s
189
378
1.3 s
189
378
1.3 s
203
405
1.4 s
203
405
1.4 s
216
432
1.5 s
216
432
1.5 s
230
459
1.6 s
230
459
1.6 s
243
486
1.7 s
243
486
1.7 s
257
513
1.8 s
257
513
1.8 s
270
540
1.9 s
270
540
1.9 s
284
567
2 s
284
567
2 s
297
594
2.1 s
297
594
2.1 s
311
621
2.2 s
311
621
2.2 s
324
648
2.3 s
324
648
2.3 s
338
675
2.4 s
338
675
2.4 s
351
702
2.5 s
351
702
2.5 s
365
729
2.6 s
365
729
2.6 s
378
756
2.7 s
378
756
2.7 s
392
783
2.8 s
392
783
2.8 s
405
810
4.9 s
405
810
4.9 s
419
837
5 s
419
837
5 s
432
864
5.1 s
432
864
5.1 s
446
891
5.2 s
446
891
5.2 s
459
918
5.3 s
459
918
5.3 s
473
945
5.4 s
473
945
5.4 s
486
972
5.5 s
486
972
5.5 s
500
999
5.6 s
500
999
5.6 s
513
1026
5.6 s
513
1026
5.6 s
527
1053
5.7 s
527
1053
5.7 s
540
1080
5.8 s
540
1080
5.8 s
554
1107
5.9 s
554
1107
5.9 s
567
1134
6 s
567
1134
Core effect · Rifle Core R
Increases damage to vehicles and quantum materials.
Damage to vehicles and buildings +25%
Skins 23
StandardDefault
Rifle
Drake Buster
Auto Rifle. Has little recoil, stable trajectory and excellent performance. Requires some practice to use.
Damage
13.5
Fire rate
625rounds/min
Damage per second
83
Magazine
30
Reload
2 s
Range
900 m
Projectile speed
1,000m/s
Stability
52
Attachments
Time to kill0.7 sDamage · 8 shots0.3 sHead · 4 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
14
27
0.1 s
14
27
0.1 s
27
54
0.2 s
27
54
0.2 s
41
81
0.3 s
41
81
0.3 s
54
108
0.4 s
54
108
0.4 s
68
135
0.5 s
68
135
0.5 s
81
162
0.6 s
81
162
0.6 s
95
189
0.7 s
95
189
0.7 s
108
216
0.8 s
108
216
0.8 s
122
243
0.9 s
122
243
0.9 s
135
270
1 s
135
270
1 s
149
297
1.1 s
149
297
1.1 s
162
324
1.2 s
162
324
1.2 s
176
351
1.2 s
176
351
1.2 s
189
378
1.3 s
189
378
1.3 s
203
405
1.4 s
203
405
1.4 s
216
432
1.5 s
216
432
1.5 s
230
459
1.6 s
230
459
1.6 s
243
486
1.7 s
243
486
1.7 s
257
513
1.8 s
257
513
1.8 s
270
540
1.9 s
270
540
1.9 s
284
567
2 s
284
567
2 s
297
594
2.1 s
297
594
2.1 s
311
621
2.2 s
311
621
2.2 s
324
648
2.3 s
324
648
2.3 s
338
675
2.4 s
338
675
2.4 s
351
702
2.5 s
351
702
2.5 s
365
729
2.6 s
365
729
2.6 s
378
756
2.7 s
378
756
2.7 s
392
783
2.8 s
392
783
2.8 s
405
810
4.9 s
405
810
4.9 s
419
837
5 s
419
837
5 s
432
864
5.1 s
432
864
5.1 s
446
891
5.2 s
446
891
5.2 s
459
918
5.3 s
459
918
5.3 s
473
945
5.4 s
473
945
5.4 s
486
972
5.5 s
486
972
5.5 s
500
999
5.6 s
500
999
5.6 s
513
1026
5.6 s
513
1026
5.6 s
527
1053
5.7 s
527
1053
5.7 s
540
1080
5.8 s
540
1080
5.8 s
554
1107
5.9 s
554
1107
5.9 s
567
1134
6 s
567
1134
Core effect · Rifle Core
Greatly reduces recoil and reload time.
Reload: 2 s → 1.3 s
Skins 30
StandardDefault
Rifle
Crusader
Rare automatic rifle. It almost has no defects and is fit for all kinds of combat.
Damage
16.5
Fire rate
698rounds/min
Damage per second
108.1
Magazine
30
Reload
2 s
Range
900 m
Projectile speed
1,000m/s
Stability
52
Attachments
Time to kill0.5 sDamage · 7 shots0.3 sHead · 4 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
17
33
0.1 s
17
33
0.1 s
33
66
0.2 s
33
66
0.2 s
50
99
0.3 s
50
99
0.3 s
66
132
0.3 s
66
132
0.3 s
83
165
0.4 s
83
165
0.4 s
99
198
0.5 s
99
198
0.5 s
116
231
0.6 s
116
231
0.6 s
132
264
0.7 s
132
264
0.7 s
149
297
0.8 s
149
297
0.8 s
165
330
0.9 s
165
330
0.9 s
182
363
0.9 s
182
363
0.9 s
198
396
1 s
198
396
1 s
215
429
1.1 s
215
429
1.1 s
231
462
1.2 s
231
462
1.2 s
248
495
1.3 s
248
495
1.3 s
264
528
1.4 s
264
528
1.4 s
281
561
1.5 s
281
561
1.5 s
297
594
1.5 s
297
594
1.5 s
314
627
1.6 s
314
627
1.6 s
330
660
1.7 s
330
660
1.7 s
347
693
1.8 s
347
693
1.8 s
363
726
1.9 s
363
726
1.9 s
380
759
2 s
380
759
2 s
396
792
2.1 s
396
792
2.1 s
413
825
2.2 s
413
825
2.2 s
429
858
2.2 s
429
858
2.2 s
446
891
2.3 s
446
891
2.3 s
462
924
2.4 s
462
924
2.4 s
479
957
2.5 s
479
957
2.5 s
495
990
4.6 s
495
990
4.6 s
512
1023
4.7 s
512
1023
4.7 s
528
1056
4.8 s
528
1056
4.8 s
545
1089
4.8 s
545
1089
4.8 s
561
1122
4.9 s
561
1122
4.9 s
578
1155
5 s
578
1155
5 s
594
1188
5.1 s
594
1188
5.1 s
611
1221
5.2 s
611
1221
5.2 s
627
1254
5.3 s
627
1254
5.3 s
644
1287
5.4 s
644
1287
5.4 s
660
1320
5.4 s
660
1320
5.4 s
677
1353
5.5 s
677
1353
5.5 s
693
1386
5.6 s
693
1386
5.6 s
710
1419
5.7 s
710
1419
5.7 s
726
1452
5.8 s
726
1452
5.8 s
743
1485
5.9 s
743
1485
5.9 s
759
1518
6 s
759
1518
6 s
776
1551
6 s
776
1551
Core effect · Rifle Core
Greatly reduces firing noise.
Skins 16
StandardDefault
Rifle
Delta
Auto Rifle. Easy to master but has poor accuracy. Requires some practice to aim well.
Damage
11.3
Fire rate
698rounds/min
Damage per second
79.5
Magazine
36
Reload
2 s
Range
900 m
Projectile speed
1,000m/s
Stability
30
Attachments
Time to kill0.7 sDamage · 9 shots0.3 sHead · 5 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
11
23
0.1 s
11
23
0.1 s
23
45
0.2 s
23
45
0.2 s
34
68
0.3 s
34
68
0.3 s
45
90
0.3 s
45
90
0.3 s
56
113
0.4 s
56
113
0.4 s
68
135
0.5 s
68
135
0.5 s
79
158
0.6 s
79
158
0.6 s
90
180
0.7 s
90
180
0.7 s
101
203
0.8 s
101
203
0.8 s
113
225
0.9 s
113
225
0.9 s
124
248
0.9 s
124
248
0.9 s
135
270
1 s
135
270
1 s
146
293
1.1 s
146
293
1.1 s
158
315
1.2 s
158
315
1.2 s
169
338
1.3 s
169
338
1.3 s
180
360
1.4 s
180
360
1.4 s
191
383
1.5 s
191
383
1.5 s
203
405
1.5 s
203
405
1.5 s
214
428
1.6 s
214
428
1.6 s
225
450
1.7 s
225
450
1.7 s
236
473
1.8 s
236
473
1.8 s
248
495
1.9 s
248
495
1.9 s
259
518
2 s
259
518
2 s
270
540
2.1 s
270
540
2.1 s
281
563
2.2 s
281
563
2.2 s
293
585
2.2 s
293
585
2.2 s
304
608
2.3 s
304
608
2.3 s
315
630
2.4 s
315
630
2.4 s
326
653
2.5 s
326
653
2.5 s
338
675
2.6 s
338
675
2.6 s
349
698
2.7 s
349
698
2.7 s
360
720
2.8 s
360
720
2.8 s
371
743
2.8 s
371
743
2.8 s
383
765
2.9 s
383
765
2.9 s
394
788
3 s
394
788
3 s
405
810
5.1 s
405
810
5.1 s
416
833
5.2 s
416
833
5.2 s
428
855
5.3 s
428
855
5.3 s
439
878
5.4 s
439
878
5.4 s
450
900
5.4 s
450
900
5.4 s
461
923
5.5 s
461
923
5.5 s
473
945
5.6 s
473
945
5.6 s
484
968
5.7 s
484
968
5.7 s
495
990
5.8 s
495
990
5.8 s
506
1013
5.9 s
506
1013
5.9 s
518
1035
6 s
518
1035
6 s
529
1058
6 s
529
1058
Core effect · Rifle Core
Reduces bullet spray.
Skins 31
StandardDefault
Rifle
Direct Confrontation
Semi-auto rifle that fires in three-round bursts. Has strong firepower but cannot fire rapidly. Requires some practice to use.
Damage
18
Fire rate
1,000rounds/min
Damage per second
125.6
Magazine
24
Reload
2 s
Range
900 m
Projectile speed
2,000m/s
Stability
52
Attachments
Time to kill0.3 sDamage · 6 shots0.1 sHead · 3 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
18
36
0.1 s
18
36
0.1 s
36
72
0.1 s
36
72
0.1 s
54
108
0.2 s
54
108
0.2 s
72
144
0.2 s
72
144
0.2 s
90
180
0.3 s
90
180
0.3 s
108
216
0.4 s
108
216
0.4 s
126
252
0.4 s
126
252
0.4 s
144
288
0.5 s
144
288
0.5 s
162
324
0.5 s
162
324
0.5 s
180
360
0.6 s
180
360
0.6 s
198
396
0.7 s
198
396
0.7 s
216
432
0.7 s
216
432
0.7 s
234
468
0.8 s
234
468
0.8 s
252
504
0.8 s
252
504
0.8 s
270
540
0.9 s
270
540
0.9 s
288
576
1 s
288
576
1 s
306
612
1 s
306
612
1 s
324
648
1.1 s
324
648
1.1 s
342
684
1.1 s
342
684
1.1 s
360
720
1.2 s
360
720
1.2 s
378
756
1.3 s
378
756
1.3 s
396
792
1.3 s
396
792
1.3 s
414
828
1.4 s
414
828
1.4 s
432
864
3.4 s
432
864
3.4 s
450
900
3.5 s
450
900
3.5 s
468
936
3.6 s
468
936
3.6 s
486
972
3.6 s
486
972
3.6 s
504
1008
3.7 s
504
1008
3.7 s
522
1044
3.7 s
522
1044
3.7 s
540
1080
3.8 s
540
1080
3.8 s
558
1116
3.9 s
558
1116
3.9 s
576
1152
3.9 s
576
1152
3.9 s
594
1188
4 s
594
1188
4 s
612
1224
4 s
612
1224
4 s
630
1260
4.1 s
630
1260
4.1 s
648
1296
4.2 s
648
1296
4.2 s
666
1332
4.2 s
666
1332
4.2 s
684
1368
4.3 s
684
1368
4.3 s
702
1404
4.3 s
702
1404
4.3 s
720
1440
4.4 s
720
1440
4.4 s
738
1476
4.5 s
738
1476
4.5 s
756
1512
4.5 s
756
1512
4.5 s
774
1548
4.6 s
774
1548
4.6 s
792
1584
4.6 s
792
1584
4.6 s
810
1620
4.7 s
810
1620
4.7 s
828
1656
4.8 s
828
1656
4.8 s
846
1692
4.8 s
846
1692
4.8 s
864
1728
6 s
864
1728
Core effect · Rifle Core
Increases firing speed and reduces recoil.
Fire rate: 1,000 → 1,176 rounds/min
Skins 24
StandardDefault
Rifle
Son of the Sky
Auto Rifle. Deals massive damage but hard to master. Requires some practice to use.
Damage
18
Fire rate
577rounds/min
Damage per second
97.8
Magazine
25
Reload
2 s
Range
900 m
Projectile speed
1,000m/s
Stability
52
Attachments
Time to kill0.5 sDamage · 6 shots0.2 sHead · 3 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
18
36
0.1 s
18
36
0.1 s
36
72
0.2 s
36
72
0.2 s
54
108
0.3 s
54
108
0.3 s
72
144
0.4 s
72
144
0.4 s
90
180
0.5 s
90
180
0.5 s
108
216
0.6 s
108
216
0.6 s
126
252
0.7 s
126
252
0.7 s
144
288
0.8 s
144
288
0.8 s
162
324
0.9 s
162
324
0.9 s
180
360
1 s
180
360
1 s
198
396
1.1 s
198
396
1.1 s
216
432
1.2 s
216
432
1.2 s
234
468
1.4 s
234
468
1.4 s
252
504
1.5 s
252
504
1.5 s
270
540
1.6 s
270
540
1.6 s
288
576
1.7 s
288
576
1.7 s
306
612
1.8 s
306
612
1.8 s
324
648
1.9 s
324
648
1.9 s
342
684
2 s
342
684
2 s
360
720
2.1 s
360
720
2.1 s
378
756
2.2 s
378
756
2.2 s
396
792
2.3 s
396
792
2.3 s
414
828
2.4 s
414
828
2.4 s
432
864
2.5 s
432
864
2.5 s
450
900
4.6 s
450
900
4.6 s
468
936
4.7 s
468
936
4.7 s
486
972
4.8 s
486
972
4.8 s
504
1008
4.9 s
504
1008
4.9 s
522
1044
5 s
522
1044
5 s
540
1080
5.1 s
540
1080
5.1 s
558
1116
5.2 s
558
1116
5.2 s
576
1152
5.3 s
576
1152
5.3 s
594
1188
5.4 s
594
1188
5.4 s
612
1224
5.5 s
612
1224
5.5 s
630
1260
5.6 s
630
1260
5.6 s
648
1296
5.7 s
648
1296
5.7 s
666
1332
5.8 s
666
1332
5.8 s
684
1368
6 s
684
1368
6 s
702
1404
6 s
702
1404
Core effect · Rifle Core R
Increases headshot damage.
Head damage +25%
Skins 22
StandardDefault
Rifle
Interstellar Lieutenant
Auto Rifle. Deals high damage, but quite hard to master. Requires practice.
Damage
15
Fire rate
698rounds/min
Damage per second
90.4
Magazine
25
Reload
2 s
Range
900 m
Projectile speed
600m/s
Stability
52
Attachments
Time to kill0.5 sDamage · 7 shots0.3 sHead · 4 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
15
30
0.1 s
15
30
0.1 s
30
60
0.2 s
30
60
0.2 s
45
90
0.3 s
45
90
0.3 s
60
120
0.3 s
60
120
0.3 s
75
150
0.4 s
75
150
0.4 s
90
180
0.5 s
90
180
0.5 s
105
210
0.6 s
105
210
0.6 s
120
240
0.7 s
120
240
0.7 s
135
270
0.8 s
135
270
0.8 s
150
300
0.9 s
150
300
0.9 s
165
330
0.9 s
165
330
0.9 s
180
360
1 s
180
360
1 s
195
390
1.1 s
195
390
1.1 s
210
420
1.2 s
210
420
1.2 s
225
450
1.3 s
225
450
1.3 s
240
480
1.4 s
240
480
1.4 s
255
510
1.5 s
255
510
1.5 s
270
540
1.5 s
270
540
1.5 s
285
570
1.6 s
285
570
1.6 s
300
600
1.7 s
300
600
1.7 s
315
630
1.8 s
315
630
1.8 s
330
660
1.9 s
330
660
1.9 s
345
690
2 s
345
690
2 s
360
720
2.1 s
360
720
2.1 s
375
750
4.2 s
375
750
4.2 s
390
780
4.2 s
390
780
4.2 s
405
810
4.3 s
405
810
4.3 s
420
840
4.4 s
420
840
4.4 s
435
870
4.5 s
435
870
4.5 s
450
900
4.6 s
450
900
4.6 s
465
930
4.7 s
465
930
4.7 s
480
960
4.8 s
480
960
4.8 s
495
990
4.8 s
495
990
4.8 s
510
1020
4.9 s
510
1020
4.9 s
525
1050
5 s
525
1050
5 s
540
1080
5.1 s
540
1080
5.1 s
555
1110
5.2 s
555
1110
5.2 s
570
1140
5.3 s
570
1140
5.3 s
585
1170
5.4 s
585
1170
5.4 s
600
1200
5.4 s
600
1200
5.4 s
615
1230
5.5 s
615
1230
5.5 s
630
1260
5.6 s
630
1260
5.6 s
645
1290
5.7 s
645
1290
5.7 s
660
1320
5.8 s
660
1320
5.8 s
675
1350
5.9 s
675
1350
5.9 s
690
1380
6 s
690
1380
6 s
705
1410
6 s
705
1410
Core effect · Rifle Core
Reduces time between shots
Fire rate: 698 → 821 rounds/min
Skins 8
StandardDefault
Sniper
Soulsnatcher
Single-shot sniper rifle. Deals very high damage, it must be used with a high power scope to unleash its full potential. Requires a great deal of practice.
Damage
66.8
Fire rate
200rounds/min
Damage per second
83.4
Magazine
5
Reload
2.5 s
Range
1,200 m
Projectile speed
1,500m/s
Stability
50
Attachments
Time to kill0.3 sDamage · 2 shots0 sHead · 1 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
67
134
0.3 s
67
134
0.3 s
134
267
0.6 s
134
267
0.6 s
200
401
0.9 s
200
401
0.9 s
267
534
1.2 s
267
534
1.2 s
334
668
4 s
334
668
4 s
401
801
4.3 s
401
801
4.3 s
467
935
4.6 s
467
935
4.6 s
534
1068
4.9 s
534
1068
4.9 s
601
1202
5.2 s
601
1202
5.2 s
668
1335
6 s
668
1335
Core effect · Sniper Rifle Core
Marks hit enemies, revealing their thermal signal for a while.
Skins 18
StandardDefault
Sniper
Executioner
Rare single-shot sniper rifle. Deals high damage, but must be used with a high-power scope to unleash its full potential. Requires a great deal of practice.
Damage
82.5
Fire rate
200rounds/min
Damage per second
103.1
Magazine
5
Reload
2.5 s
Range
1,200 m
Projectile speed
1,500m/s
Stability
30
Attachments
Time to kill0.3 sDamage · 2 shots0 sHead · 1 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
83
165
0.3 s
83
165
0.3 s
165
330
0.6 s
165
330
0.6 s
248
495
0.9 s
248
495
0.9 s
330
660
1.2 s
330
660
1.2 s
413
825
4 s
413
825
4 s
495
990
4.3 s
495
990
4.3 s
578
1155
4.6 s
578
1155
4.6 s
660
1320
4.9 s
660
1320
4.9 s
743
1485
5.2 s
743
1485
5.2 s
825
1650
6 s
825
1650
Core effect · Sniper Rifle Core
Auto-reloads some ammo after defeating an opponent
Skins 6
StandardDefault
Sniper
Flamingo
Single-shot sniper rifle. Has a stable trajectory and an okay rate of fire, but deals average damage. Recommended for new players.
Damage
54
Fire rate
120rounds/min
Damage per second
72
Magazine
8
Reload
2 s
Range
1,200 m
Projectile speed
1,500m/s
Stability
30
Attachments
Time to kill0.5 sDamage · 2 shots0 sHead · 1 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
54
108
0.5 s
54
108
0.5 s
108
216
1 s
108
216
1 s
162
324
1.5 s
162
324
1.5 s
216
432
2 s
216
432
2 s
270
540
2.5 s
270
540
2.5 s
324
648
3 s
324
648
3 s
378
756
3.5 s
378
756
3.5 s
432
864
6 s
432
864
6 s
486
972
Core effect · Sniper Rifle Core R
Increases headshot damage.
Head damage +25%
Skins 24
StandardDefault
Sniper
Empty Coffin
Semi-auto sniper rifle. Has a stable trajectory and 4x Scope, but deals average damage. Recommended for new players.
Damage
19.5
Fire rate
240rounds/min
Damage per second
43.3
Magazine
10
Reload
2 s
Range
1,800 m
Projectile speed
1,200m/s
Stability
35
Attachments
Time to kill1.3 sDamage · 6 shots0.5 sHead · 3 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
20
39
0.3 s
20
39
0.3 s
39
78
0.5 s
39
78
0.5 s
59
117
0.8 s
59
117
0.8 s
78
156
1 s
78
156
1 s
98
195
1.3 s
98
195
1.3 s
117
234
1.5 s
117
234
1.5 s
137
273
1.8 s
137
273
1.8 s
156
312
2 s
156
312
2 s
176
351
2.3 s
176
351
2.3 s
195
390
4.5 s
195
390
4.5 s
215
429
4.8 s
215
429
4.8 s
234
468
5 s
234
468
5 s
254
507
5.3 s
254
507
5.3 s
273
546
5.5 s
273
546
5.5 s
293
585
5.8 s
293
585
5.8 s
312
624
6 s
312
624
6 s
332
663
Core effect · Sniper Rifle Core
Greatly reduces firing noise.
Skins 30
StandardDefault
Sniper
Valkyrie
Rare semi-automatic sniper rifle. Deals high damage per shot, however its trajectory becomes unstable when firing continuously. Recommended for experts.
Damage
29.3
Fire rate
240rounds/min
Damage per second
60.9
Magazine
10
Reload
2.3 s
Range
1,200 m
Projectile speed
1,300m/s
Stability
35
Attachments
Time to kill0.8 sDamage · 4 shots0.3 sHead · 2 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
29
59
0.3 s
29
59
0.3 s
59
117
0.5 s
59
117
0.5 s
88
176
0.8 s
88
176
0.8 s
117
234
1 s
117
234
1 s
146
293
1.3 s
146
293
1.3 s
176
351
1.5 s
176
351
1.5 s
205
410
1.8 s
205
410
1.8 s
234
468
2 s
234
468
2 s
263
527
2.3 s
263
527
2.3 s
293
585
4.8 s
293
585
4.8 s
322
644
5.1 s
322
644
5.1 s
351
702
5.3 s
351
702
5.3 s
380
761
5.6 s
380
761
5.6 s
410
819
5.8 s
410
819
5.8 s
439
878
6 s
439
878
Core effect · Sniper Rifle Core
Reduces reload time and increases bullet speed.
Reload: 2.3 s → 1.5 s
Projectile speed: 1,300 → 1,560 m/s
Skins 22
StandardDefault
Shotgun
Tiburon
Semi-auto shotgun. Deals high damage but has an unstable trajectory. Needs to be used with other firearms.
Damage
1359×15
Fire rate
60rounds/min
Damage per second
84.4
Magazine
5
Reload
3 s
Range
50 m
Projectile speed
300m/s
Stability
70
Attachments
Time to kill0 sDamage · 1 shots0 sHead · 1 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
135
150
1 s
135
150
1 s
270
300
2 s
270
300
2 s
405
450
3 s
405
450
3 s
540
600
4 s
540
600
4 s
675
750
6 s
675
750
Core effect · Shotgun CoreActive skill
Unlocks the skill Overcharged Assault: Increases your damage for a while. This skill doesn't deal damage.
Skins 22
StandardDefault
Shotgun
Killer Whale
Semi-auto shotgun. Has a rapid rate of fire and stable trajectory, but deals average damage. Recommended for new players.
Damage
67.56×11.3
Fire rate
120rounds/min
Damage per second
61.4
Magazine
5
Reload
3 s
Range
30 m
Projectile speed
300m/s
Stability
70
Attachments
Time to kill0.5 sDamage · 2 shots0.5 sHead · 2 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
68
79
0.5 s
68
79
0.5 s
135
158
1 s
135
158
1 s
203
236
1.5 s
203
236
1.5 s
270
315
2 s
270
315
2 s
338
394
5.5 s
338
394
5.5 s
405
473
6 s
405
473
6 s
473
551
Core effect · Shotgun Core
It releases more shrapnel, increasing damage.
Pellets per shot: 6 → 8
Skins 26
StandardDefault
Shotgun
Shockwave
Semi-auto shotgun. Has a rapid rate of fire and stable trajectory, but deals average damage. Recommended for new players.
Damage
15
Fire rate
1,200rounds/min
Damage per second
112.5
Magazine
60
Reload
5 s
Range
100 m
Projectile speed
300m/s
Stability
0
Attachments
Time to kill0.3 sDamage · 7 shots0.2 sHead · 4 shots
Damage dealt over 6 s of sustained fire
Damage
Head
Show the values as a table
Time (s)
Damage
Head
0 s
0
0
0 s
0
0
0 s
15
30
0.1 s
15
30
0.1 s
30
60
0.1 s
30
60
0.1 s
45
90
0.2 s
45
90
0.2 s
60
120
0.2 s
60
120
0.2 s
75
150
0.3 s
75
150
0.3 s
90
180
0.3 s
90
180
0.3 s
105
210
0.4 s
105
210
0.4 s
120
240
0.4 s
120
240
0.4 s
135
270
0.4 s
135
270
0.4 s
150
300
0.5 s
150
300
0.5 s
165
330
0.5 s
165
330
0.5 s
180
360
0.6 s
180
360
0.6 s
195
390
0.7 s
195
390
0.7 s
210
420
0.7 s
210
420
0.7 s
225
450
0.8 s
225
450
0.8 s
240
480
0.8 s
240
480
0.8 s
255
510
0.9 s
255
510
0.9 s
270
540
0.9 s
270
540
0.9 s
285
570
1 s
285
570
1 s
300
600
1 s
300
600
1 s
315
630
1.1 s
315
630
1.1 s
330
660
1.1 s
330
660
1.1 s
345
690
1.2 s
345
690
1.2 s
360
720
1.2 s
360
720
1.2 s
375
750
1.3 s
375
750
1.3 s
390
780
1.3 s
390
780
1.3 s
405
810
1.4 s
405
810
1.4 s
420
840
1.4 s
420
840
1.4 s
435
870
1.5 s
435
870
1.5 s
450
900
1.5 s
450
900
1.5 s
465
930
1.6 s
465
930
1.6 s
480
960
1.6 s
480
960
1.6 s
495
990
1.7 s
495
990
1.7 s
510
1020
1.7 s
510
1020
1.7 s
525
1050
1.8 s
525
1050
1.8 s
540
1080
1.8 s
540
1080
1.8 s
555
1110
1.9 s
555
1110
1.9 s
570
1140
1.9 s
570
1140
1.9 s
585
1170
2 s
585
1170
2 s
600
1200
2 s
600
1200
2 s
615
1230
2.1 s
615
1230
2.1 s
630
1260
2.1 s
630
1260
2.1 s
645
1290
2.2 s
645
1290
2.2 s
660
1320
2.2 s
660
1320
2.2 s
675
1350
2.3 s
675
1350
2.3 s
690
1380
2.3 s
690
1380
2.3 s
705
1410
2.3 s
705
1410
2.3 s
720
1440
2.4 s
720
1440
2.4 s
735
1470
2.4 s
735
1470
2.4 s
750
1500
2.5 s
750
1500
2.5 s
765
1530
2.5 s
765
1530
2.5 s
780
1560
2.6 s
780
1560
2.6 s
795
1590
2.6 s
795
1590
2.6 s
810
1620
2.7 s
810
1620
2.7 s
825
1650
2.7 s
825
1650
2.7 s
840
1680
2.8 s
840
1680
2.8 s
855
1710
2.8 s
855
1710
2.8 s
870
1740
2.9 s
870
1740
2.9 s
885
1770
2.9 s
885
1770
2.9 s
900
1800
6 s
900
1800
Core effect · Shotgun Core
Greatly reduces reload time
Reload: 5 s → 3 s
Skins 7
StandardDefault
Heavy
Destroyer
Heavy weapon. Launches electromagnetic grenades and deals massive AoE damage. Has average rate of fire with low accuracy. Practice is needed to judge where the target will be.
Damage
56.3
Fire rate
60rounds/min
Damage per second
34.6
Magazine
4
Reload
2.5 s
Range
200 m
Projectile speed
70m/s
Stability
75
How it works
A projectile that explodes over 6 m, no headshot bonus.
Armor does not reduce this damage.
Attachments
Time to kill1 sDamage per hit · 2 shots
Damage dealt over 6 s of sustained fire
Damage per hit
Show the values as a table
Time (s)
Damage per hit
0 s
0
0 s
0
0 s
56
1 s
56
1 s
113
2 s
113
2 s
169
3 s
169
3 s
225
6 s
225
Core effect · H-WPN CoreActive skill
Unlocks the skill Magnetic Missile: Launches 3 guided electromagnetic missiles.
Skins 29
StandardDefault
Special
Nightingale
Healing shotgun. Restores HP steadily but doesn't deal any damage. It must be used with other firearms.
Healing per shot
10
Fire rate
120rounds/min
Healing per second
12.5
Magazine
10
Reload
3 s
Range
50 m
Projectile speed
500m/s
Stability
80
How it works
Each hit heals an ally for 10 HP; this weapon deals no damage. Players in the gas are not healed.
Attachments
Time to heal 100 HP4.5 s10 shots
Healing over 6 s of continuous use
Healing
Show the values as a table
Time (s)
Healing
0 s
0
0 s
0
0 s
10
0.5 s
10
0.5 s
20
1 s
20
1 s
30
1.5 s
30
1.5 s
40
2 s
40
2 s
50
2.5 s
50
2.5 s
60
3 s
60
3 s
70
3.5 s
70
3.5 s
80
4 s
80
4 s
90
4.5 s
90
4.5 s
100
6 s
100
Core effect · Shotgun CoreActive skill
Unlock Skill “Shield All” - Creates a temporary HP Shield for nearby allies.
Skins 26
StandardDefault
Heavy
Absolute Zero
Heavy weapon. Only deals a little damage but can freeze enemies. It must be used with other firearms.
Damage
1.5
Fire rate
200rounds/min
Damage per second
1.9
Magazine
5
Reload
2.5 s
Range
20 m
Projectile speed
300m/s
Stability
75
How it works
A beam that locks onto the enemy closest to the crosshair: 1.5 damage per hit, no headshot bonus.
Each hit freezes the target for 1.2 s.
Armor does not reduce this damage.
Attachments
Time to kill52.3 sDamage per hit · 67 shots
Damage dealt over 6 s of sustained fire
Damage per hit
Show the values as a table
Time (s)
Damage per hit
0 s
0
0 s
0
0 s
2
0.3 s
2
0.3 s
3
0.6 s
3
0.6 s
5
0.9 s
5
0.9 s
6
1.2 s
6
1.2 s
8
4 s
8
4 s
9
4.3 s
9
4.3 s
11
4.6 s
11
4.6 s
12
4.9 s
12
4.9 s
14
5.2 s
14
5.2 s
15
6 s
15
Core effect · H-WPN CoreActive skill
Unlocks the skill Subzero Bomb: Fires an ice blast that freezes surrounding enemies.
Skins 19
StandardDefault
Special
Vortex
Arc shotgun. No need to aim, it hardly generates any recoil but deals low damage. Recommended for new players.
Damage
4.5
Fire rate
750rounds/min
Damage per second
16.1
Magazine
15
Reload
3 s
Range
50 m
Projectile speed
300m/s
Stability
75
How it works
A beam that locks onto the enemy closest to the crosshair: 4.5 damage per hit, no headshot bonus.
Armor does not reduce this damage.
Attachments
Time to kill4.8 sDamage per hit · 23 shots
Damage dealt over 6 s of sustained fire
Damage per hit
Show the values as a table
Time (s)
Damage per hit
0 s
0
0 s
0
0 s
5
0.1 s
5
0.1 s
9
0.2 s
9
0.2 s
14
0.2 s
14
0.2 s
18
0.3 s
18
0.3 s
23
0.4 s
23
0.4 s
27
0.5 s
27
0.5 s
32
0.6 s
32
0.6 s
36
0.6 s
36
0.6 s
41
0.7 s
41
0.7 s
45
0.8 s
45
0.8 s
50
0.9 s
50
0.9 s
54
1 s
54
1 s
59
1 s
59
1 s
63
1.1 s
63
1.1 s
68
4.2 s
68
4.2 s
72
4.3 s
72
4.3 s
77
4.4 s
77
4.4 s
81
4.4 s
81
4.4 s
86
4.5 s
86
4.5 s
90
4.6 s
90
4.6 s
95
4.7 s
95
4.7 s
99
4.8 s
99
4.8 s
104
4.8 s
104
4.8 s
108
4.9 s
108
4.9 s
113
5 s
113
5 s
117
5.1 s
117
5.1 s
122
5.2 s
122
5.2 s
126
5.2 s
126
5.2 s
131
5.3 s
131
5.3 s
135
6 s
135
Core effect · Shotgun Core
Increases the damage to "Group Shield" by 100%
Skins 24
StandardDefault
Heavy
Falling Star
Heavy weapon. Launches grenades and deals massive AoE damage. Has a rapid rate of fire but low accuracy. Practice is needed to judge where the target will be.
Damage
36
Fire rate
75rounds/min
Damage per second
27.7
Magazine
5
Reload
2.5 s
Range
250 m
Projectile speed
50m/s
Stability
75
How it works
A projectile that explodes over 6 m, no headshot bonus.
Armor does not reduce this damage.
Attachments
Time to kill1.6 sDamage per hit · 3 shots
Damage dealt over 6 s of sustained fire
Damage per hit
Show the values as a table
Time (s)
Damage per hit
0 s
0
0 s
0
0 s
36
0.8 s
36
0.8 s
72
1.6 s
72
1.6 s
108
2.4 s
108
2.4 s
144
3.2 s
144
3.2 s
180
6 s
180
Core effect · H-WPN CoreActive skill
Unlocks the skill Fury Volley: Fires 3 grenades per shot.